SpaceCard is a company that specializes mobile VR experiences. Using an in studio built SDK, they utilize custom headsets and controllers.
Details
Time:             May 2020 - Oct 2020
Team Size:   < 15
Tools:            Unity
Role:              Multiplayer Programmer
                         & Technical Designer
SpaceCard is a company that specializes mobile VR experiences. Using an in studio built SDK, they utilize custom headsets and controllers.
Details
Time:             May 2020 - Oct 2020
Team Size:   < 15
Tools:            Unity
Role:              Multiplayer Programmer
                         Technical Designer
Contributions
- VR systems developer
- Multiplayer Programmer
- Asset Implementation
- Optimization
I was given the role of implementing the core VR systems while utilizing their in-studio SDK. I designed & developed the in-game menu system, the object interactivity, and the tutorial systems.
Aside from the VR aspects, I was also given the role of implementing Photon Pun 2 multiplayer, and integrating the VR systems into this as well while ensuring they were working on mobile.
Workplace Duties
While working at SpaceCard, I participated in daily standup meetings, with daily delieverables and feedback. As we were working remotely, it was difficult at first to create functional builds everyday in order to send for feedback. However, from this challenge, I was able to swiftly adjust systems and functionality, and also able to debug issues much quicker.