Lego Fortnite - Bricklife
Lego Fortnite - Bricklife is game developed by Epic Games, released in December 2024 with multiple monthly updates released throughout it's life cycle. It is an official collaboration project with the LEGO group, and part of the Epic developed Lego Fortnite ecosystem.
Details
Time: Aug 2024 - Nov 2025
Tools: Unreal
Role: Technical Game Designer
Lego Fortnite - Bricklife is game developed by Epic Games, released in December 2024 with multiple monthly updates released throughout it's life cycle. It is an official collaboration project with the LEGO group, and part of the Epic developed Lego Fortnite ecosystem.
Responsibilities
- Game Design
- Blueprint Implementation
- Design Point of Contact
- Design Support
I was brought onto this project as a technical game designer, where I was part of it's core development team, owning several features throughout it's initial prototype, and it's subsequent releases until Nov 2025. My designs spanned the entirety of the project, inncluding the implementation of several major game systems and mechanics, the ownership of several content heavy updates, and R&D of unreleased features.
Through it's lifecycle, I collaborated with all the relevant downstream teams to plan, scope, implement, and release my owned features, while also assisting the other designers in developing content for other releases, while ensuring everything was on track for our short and strict deadlines.
Owned Features
- Bricklife Smart Objects Designs
- Main point of contact on design side
- Continued to establish improvements and better workflows on smartobjects
- Multiple POI overall designs
- Designed & implemented interactable objects, new mechanics, AI behaviours, and progression flows for each POI
- Collab'd with LD to create environments that matched the aesthetic, while meeting gameplay desires and perf concerns
- Owned POIs:
- Cozy Paws Cafe
- Mourndale Academy
- DJ Yonder's Night Club
- New gameplay mechanics / Minigames
- Designed, prototyped, and implemented new game systems / mechanics with modularilty and reusability in mind
- Collab'd with all disciplines to scope out new features and mechanics while ensuring the original design goals were being met
- Playtested, and balanced new minigames per user feedback
- Created mechanics / minigames:
- Vampire Experiment (Infection)
- NPC + Player Requests system
- Bounty Board quest system
- Cooking Minigame implementation
- Unreleased Features (left vague due to NDA)
- R&D'd several features revolving around ethical usage of LLMs
- Sandbox-like gamemode with new mechanics and features from both Bricklife and Odyssey
- Several small minigames
- Many unreleased handhelds